PM3.6 - King Dedede - Subaction - ItemScrew
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Stats
IASA: |
None |
Hitbox set 0 hits: |
1, 3, 5, 7, 9, 11, 13, 15, 17, 19 |
Subaction Index: |
0x148 |
Scripts
Main
- loop 10 times:
- Subroutine(External: gameAnimCmd_ScrewCommon)
- MoveHitBox(MoveHitBox { hitbox_id: 0, new_bone: 302, new_x_offset: 0.0, new_y_offset: -5.5, new_z_offset: 6.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 1, new_bone: 302, new_x_offset: 0.0, new_y_offset: -5.5, new_z_offset: -6.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 302, new_x_offset: 0.0, new_y_offset: 5.5, new_z_offset: 6.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 302, new_x_offset: 0.0, new_y_offset: 5.5, new_z_offset: -6.0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 95, bone: 6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.4, randomize: None, terminate_with_animation: true })
SFX
Other